Mountain Peak - Rock or Mountain tiles in a 3x3 grid will form a Mountain Peak, granting the hero 120 HP and spawning Harpies every two days.A Hungry Grove can also be made by placing two Blood Groves close together. A Hungry Grove will occasionally hit a hero and devour any enemy below 20% HP instantly. Hungry Grove - placing a Blood Grove next to a Grove, then destroying the Grove with an Oblivion card will spawn a Hungry Grove.Goblin Lookout Post - placing a Swamp beside a Goblin Outpost will create a Goblin Lookout Post, adding a Goblin Archer to the tile.Goblin Camp - placing 10 Rock or Mountain cards will spawn a Goblin Camp somewhere on the loop.This combination should be used with caution. Will also give players a special monster to kill that is very tough. Count's Lands - placing a Village next to a Vampire Mansion card results in the Count's Land appearing after three turns as a Ransacked Village, restoring more HP than a standard Village.Burned Forest - placing a Storm Temple next to a Forest or Thicket will result in a burned forest, granting players extra magic damage.Blooming Meadows - when the standard Meadows card is placed beside Rocks, Mountains, or a Treasury, it will become a Blooming Meadow, healing players for 3 HP a day.Bloody Paths can spawn Blood Clot enemies, reasonably weak foes that act as an additional loot source when killed are weak to magic damage. Bloody Path - a bloody path is made by placing two Battlefields close together so their blue areas of influence overlap.A Warehouse (costs: 11 Stable Wood, 8 preserved rock, 6 Stable Metal, 10 Orbs of Expansion), will increase the total number of items that you can store and equip. You will also need to build a Supply Depot (costs: 9 Stable Wood, 17 Stable Metal, 9 Food Supply and 3 Metamorphosis Orbs) which unlocks the supply feature and allows you to equip items. However, the rogue starts with a 5% Vampirism class bonus and you can build and equip multiple copies of the Count’s Chair to slowly increase the stat. The rogue will never receive an item with a Vampirism bonus whilst on an expedition, so it may seem counter-intuitive to equip the Count’s Chair. The Count’s Chair gives the hero a 1% bonus to their Vampirism stat (which heals the hero for a % of the damage they inflict on an enemy creature). Use crafting (unlocked by building the Smithy (costs: 2 Stable Wood, 4 preserved rock, 7 Stable Metal, 2 Food Supply), and craft the Count’s Chair-crafting produces a random item so this may take some time. Similarly, Forest tiles increase the hero’s attack speed by 1% per tile placed. You can see the cumulative effect of this reduction (as a percentage), in the top right-hand corner of the battle screen. Each Desert and Sand Dune tile reduces the hit-points of all creatures by. This will allow you to place Desert, Sand Dunes, and Forest landscape tiles onto the map. Since the rogue wants to end battles quickly, it can be useful to add the Desert and Forest cards to your deck. This is a great way to buff your character as magic hit-points regenerate to full strength at the beginning of each battle. Amulets give the rogue access to magic hit points (essentially a shield). This will unlock the Arsenal golden card, which can be added to your deck to unlock the amulet item slot. Work towards building a Smelter (costs: 5 Preserved Rock, 18 Stable Metal 3 Food Supply, 1 Metamorphosis Orb).
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